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  • Properties
  • Type
  • Size
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  1. Core
  2. ε Elements

Φ Badge

PreviousΩ AvatarShapeNextΘ Badge - Usecase

Last updated 9 months ago

Primitive: The possible styles and sizes of a badge are set here. A badge can be attached to many objects, icons, adaptIcons, Avatars, Labels (like within a button, app bar, tabs etc.)

  • Parent: Multiple... , , , , , , etc.

Properties

Type

  • Value - The use of a number to indicate the amount of actionable activities attached to the object. Note, the font used here is an exception in the design system and is set to a font-size of 8.

  • Color - The association of a color to a status. IE. Red=Away, Green=Available

Size

  • Medium (12dp)

  • Small (6dp)

State

  • Enabled

  • Disabled

Usage

A badge is an onscreen object linked to a notification/alert. A badge consists of a small circle, typically containing a number or other characters, that appears in proximity to another element or component. A badge is both a notifier that there are items associated with an object and an indicator of how many items there are.

A badge is used to draw the user's attention to an object, or to emphasize that something may need their attention. For example:

  • A "New messages" notification might be followed by a badge containing the number of unread messages.

  • A "Shopping cart" badge showing the number of items in the cart.

  • A "Status" badge on an Avatar might have an accompanying badge to indicate the users activity status at that moment.

A badge signifies that with a tap of the object tied to the badge, additional information indicated by the badge is accessible. Badges are a common feature in user interfaces, and provide users with a visual clue to help them discover additional relevant content. Their design and use is therefore an important factor in the overall user experience.

Styleguide Link
Badge - Usecase
Icon
Label
AdaptIcon
Avatar
Button
Tab