Ω Haptic Library

Haptic feedback is the use of touch to communicate with users. It's the vibration of your phone when you get a new email or the rumble in the controller when a hit happens in a game.

Resources

These resources are stored in the snippets library as pieces of code that can be used across the application and referenced through the token assigned to it in the snippets library.

To get a better feel of testing haptic and vibration patterns, here are some helpful resources and apps:

Properties

Name: [textField] The human readable way we refer to this "Haptic" feedback in the dictionary

Type: [selectList()] The categories we set up for the different types of haptic responses

Resource: [searchList(haptic.Type)] Every haptic feedback will have a source file that it references to provide the code for the feedback this is the location of that snippet of code needed to preform the desired response

Metaphor: [textField] Every haptic feedback response acts as a metaphor for something. Some responses can carry multiple metaphors (i.e. "success" and "win" for a positive result) This allows us to reuse these feedback metaphors as a design token which is referenced throughout our components while all referencing the same file.

Token: [textField] The short-code we use to refer to this metaphor (i.e.. #haptWin, #haptError, #haptWarn, etc.)

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