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  • ABLE - Design System
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      • Ω Color Style
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    • Ω Icon Library
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  • Core
    • ε Elements
      • ε AdaptIcon
        • Θ AdaptIconBar
        • Ω AdaptIconShape
      • ε Avatar
        • Θ AvatarBar
        • Ω AvatarShape
      • Φ Badge
        • Θ Badge - Usecase
      • ε Button
        • Θ ButtonBar
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        • Ω CheckboxShape
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        • ε ChipBar
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        • Ω FABShape
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        • Θ FormFieldLabel
        • Θ FormFieldHelper
        • Θ FieldContainer
        • Θ FieldContent
        • Ω FieldShape
      • ε Graphic
        • ε Illustration (Canvas)
        • Θ GraphicBar
        • Θ Graphic - Status
        • ε Overlay
          • Φ OL - AdaptIcon
          • Φ OL - Avatar
          • Φ OL - Button
          • Φ OL - Icon
          • Φ OL - Sash
          • Φ OL - Stepper
          • Φ OL - Banner
          • Φ OL - Headline
      • Φ Icon
      • ε InputStepperCtrl
        • Φ InputStepperPieces
      • ε Label
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        • Φ ProgressBar
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        • Ω RadioBtnShape
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        • Φ RatePoint
        • Ω RatePointShape
      • ε SliderCtrl
        • Φ SliderBar
          • Ω SliderIndicator
          • Ω SliderKnob
          • Ω SliderTrack
          • Φ RulerTrack
            • Ω RulerTic
      • ε Snackbar
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        • Φ PagePoint
        • Ω PagePointShape
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        • Ω SwitchShape
      • Φ Tab
        • Ω TabActive
      • ε ToggleCtrl
        • ε ToggleBar
        • Φ ToggleBtn
        • ε NavToggle
      • ε Tooltip
      • ε Caption
        • Θ Caption - Description
        • Θ Caption - Support
        • Θ Caption - Title
        • Θ CC - Leading
        • Θ CC - Primary
        • Θ CC - Trailing
    • Components
      • App Bar
        • Θ ABC - Leading
        • Θ ABC - Center
        • Θ ABC - Trailing
        • Θ ABC - Pieces
        • Θ AppBarExt
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      • Bullet
      • Button Panel
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        • FC - Leading
        • FC - Trailing
      • Headline
      • ListItem
        • Θ LIC - Leading
        • Θ LIC - Primary
        • Θ LIC - Trailing
      • Menu
        • Θ MC - Leading
        • Θ MC - Primary
        • Θ MC - Trailing
      • Modal
      • Paragraph
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      • Sheet
        • Sheet Drag
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      • Paginator Panel
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    • Ξ Modules
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        • CardBar
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      • Hero
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      • MasonryView
  • Actions
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On this page
  • Properties
  • Location
  • Type
  1. Core
  2. ε Elements
  3. ε Graphic

ε Overlay

PreviousΘ Graphic - StatusNextΦ OL - AdaptIcon

Last updated 9 months ago

Element: Used as a placeholder container on top of a Graphic to give additional functionality (icon, banner, sash, adoption). There are three overlay locations within a Graphic: Top, Center, Bottom each with their own unique display types.

  • Parent:

  • Child: Overlay - , , , ,

Properties

Location

We break the overlay into seven distinct areas of the graphic and organize the possibilities within each of those collections.

  • Top Left: Docked to the top left corner of the Graphic

  • Top Center: Docked to the top left & right corners of the Graphic

  • Top Right: Docked to the top right corner of the Graphic

  • Center-Center: Floating in the vertical & horizontal center of the Graphic

  • Bottom Left: Docked to the bottom left corner of the Graphic

  • Bottom Center: Docked to the bottom left & right corners of the Graphic

  • Bottom Right: Docked to the bottom right corner of the Graphic

Type

Each of the types is further broken down into their like collections at the Primitive level where we control the horizontal location of the objects contained within the Overlay.

  • Icon: Normally used as actionable or informational areas that overlay (float above) the Graphic. A good example of an actionable icon would be the activity of Favoriting or Liking an image.

  • Button: Used as the primary CTA "Call to Action" for the Graphic/Illustration it is overlaying.

  • Headline: Used to provide words on top of a graphic or illustration.

  • Banner: Primarily for information a banner can stretch the width of the Graphic or be a notch in the Graphic.

  • Sash: A sash is a triangular piece that drapes across the corner of the graphic. This draws a bit more attention to the visual being displayed inside of the sash.

  • AdaptIcon: Used to give context to a Graphic, possibly attributing it to a location represented by the AdaptIcon.

  • Avatar: Used to attribute a Graphic to a person, pictured in the Avatar with an optional name beside it.

  • Stepper: When multiple graphics/illustrations are represented in a single Graphic instance we show the content stepper indicator.

Styleguide Link
Graphic
Icon
Banner
Sash
AdaptIcon
Button